Show Notes
- Amazon USA Store: https://www.amazon.com/dp/1138627003?tag=9natree-20
- Amazon Worldwide Store: https://global.buys.trade/Real-Time-Rendering%2C-Fourth-Edition-Tomas-Akenine-Mo%C2%A8ller.html
- Apple Books: https://books.apple.com/us/audiobook/four-portraits-one-jesus-2nd-edition/id1631716906?itsct=books_box_link&itscg=30200&ls=1&at=1001l3bAw&ct=9natree
- eBay: https://www.ebay.com/sch/i.html?_nkw=Real+Time+Rendering+Fourth+Edition+Tomas+Akenine+Mo+ller+&mkcid=1&mkrid=711-53200-19255-0&siteid=0&campid=5339060787&customid=9natree&toolid=10001&mkevt=1
- Shopee: https://asia.buys.trade/shopee_Real-Time-Rendering%2C-Fourth-Edition-Tomas-Akenine-Mo%C2%A8ller.html
- Lazada: https://asia.buys.trade/lazada_Real-Time-Rendering%2C-Fourth-Edition-Tomas-Akenine-Mo%C2%A8ller.html
- Tiktok: https://asia.buys.trade/tiktok_Real-Time-Rendering%2C-Fourth-Edition-Tomas-Akenine-Mo%C2%A8ller.html
- Magbasa pa: https://tagalog.9natree.com/read/1138627003/
#Programmableshaders #Physicallybasedshading #Globalillumination #Imagespaceeffects #Realtimeraytracing #RealTimeRenderingFourthEdition
Ang Real-Time Rendering, Fourth Edition nina Tomas Akenine-Möller, Eric Haines, at Naty Hoffman ay isang malawak na sangguniang aklat tungkol sa paggawa ng sintetikong larawang tatlong dimensiyon nang sapat kabilis upang direktang makaugnayan ito ng gumagamit. Nakasentro ito sa real-time graphics para sa mga laro, simulation, virtual reality, augmented reality, at iba pang interaktibong sistema. Hindi ito simpleng manwal para sa isang partikular na API o game engine. Sa halip, ipinapaliwanag nito ang mga prinsipyo, algorithm, at praktikal na kapalitang kailangang unawain sa pagbuo ng modernong rendering pipeline. Ang ikaapat na edisyon ay nakatuon sa panahon ng programmable shaders at makabagong GPU, mula sa matematika ng transformasyon at pagproseso ng geometry hanggang sa pag-iilaw, physically based shading, global illumination, image-space effects, at real-time ray tracing. Mahalaga ang layunin ng aklat dahil ang magandang larawan lamang ay hindi sapat sa interaktibong graphics. Kailangang maabot ang malinaw na imahe, matatag na frame rate, at mabilis na tugon sa input sa loob ng napakahigpit na oras bawat frame.